However, you can disable the Lock Width to Height option, and specify the width separately. If you uncheck Random, you can specify the exact scale for the height of all newly painted Trees within the range of 0.01 to 2.īy default, a Tree’s width is locked to its height so that Trees are always scaled uniformly. Drag the slider to the left for short Trees, and right for tall Trees. Tree Density controls the average number of Trees painted onto the area defined by Brush Size.Ĭontrol the Tree’s minimal height and maximal height using a slider. After mass placement, you can still use painting to add or remove Trees to create denser or sparser areas.Ĭontrols the size of the area that you can add Trees to. Settings for Trees PropertyĬreate an overall covering of Trees without painting over the whole landscape. ![]() SettingsĪfter you select which Tree to place, adjust its settings to customize Tree placement and characteristics. To remove just the currently selected Tree type, hold down the Control key while you paint. To remove Trees from an area, hold the Shift key while you paint. When you have configured your Settings (described below), you can paint Trees onto the Terrain in the same way you paint textures or heightmaps. ![]() See the section on Making Trees bend in the wind, below. Trees created with the SpeedTree Modeler don’t have a Bend Factor only those created with Tree Editor do. ![]() More info See in Glossary that you are importing supports Bend Factor, the Add Tree window displays a Bend Factor property for adjusting wind responsiveness. The prefab acts as a template from which you can create new object instances in the scene. If the Tree Prefab An asset type that allows you to store a GameObject complete with components and properties. Alternatively, you can create your own Trees. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. To help prototyping, SpeedTree provides six SpeedTree models in the free Unity Terrain - HDRP Demo Scene on the Asset Store A growing library of free and commercial assets created by Unity and members of the community. From here, you can select a Tree Asset from your Project, and add it as a Tree Prefab for use with the Brush: The Add Tree window Click the Edit Trees button, and select Add Tree. To start painting onto the Terrain, you need to add a tree prototype. Initially, the Terrain has no tree prototypes available. More info See in Glossary enables Tree painting: The Paint Trees button The Paint Trees button on the toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. This means that you can have dense forests with thousands of Trees, and still keep an acceptable frame rate. Unity uses optimizations like billboarding for distant Trees to maintain good rendering performance. More info See in Glossary that grow from the surface. However, Trees are solid 3D objects A 3D GameObject such as a cube, terrain or ragdoll. Each pixel stores the height difference perpendicular to the face that pixel represents. More info See in Glossary in a way that is similar to painting heightmaps A greyscale Texture that stores height data for an object. ![]() A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. You can paint Trees onto a Terrain The landscape in your scene.
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